Wesley's STCCG card of the day #300 [part 2]


Hi, folks,

[what happened until now]
John Doe, an uncommon QC personnel card, has been reviewed in the light of its special ability to function as something like a Genetronic Replicator in space, listing several differences to the Replicator. A little rules question occured on simultaneous deaths, which Q answered according to my fears.
And just when it got interesting, somebody said that John could make another card rather...
...
...
[end flashback]

obsolete! Namely, the mediocre Kevin Uxbridge: Convergence. But he cannot do this alone, he needs a little help from

TRANSFIGURATION

Event, uncommon QC.
Plays on John Doe after he has prevented a death. Each turn, he may nullify one Event card (except Transfiguration) where present. (Immune to Kevin Uxbridge).
"John Doe was persecuted by other Zalkonians who did not understand his evolution into a higher form. He is now a benevolent energy being with metaphysical powers."
A neat feature, having a great personnel card split into two separate cards. The first is already good, with the second played on it, he gets awesome. Don't like Gaps in Normal Space? Any of the Beaming preventers? Forget KU: Convergence! Why stick with getting rid of cards on the spaceline once when you can have it again and again, every turn? It's just not that easy to play. First, you'll need John and Transfiguration in your hand and an opportunity to play John. (So far, quite easy). Now, you'll need somebody to die. It should not be John himself (otherwise you'd not achieve much), and you need to do it in space. Maybe the best way to do this is to use some more QC. Play Klingon. (You'll need it). Have two leaders in play together on a ship with John Doe. Play Arbiter of Succession on them. Score 10 points and slap down your Transfiguration on your next turn. Now you have a permanent KU: Convergence. And luckily, Star Trek does not write "Use this ability only once per turn" as "Tap to...", meaning you can use both abilities of your enhanced John Doe on the same turn. Neat, eh?

And, one more problem is now solved: You can now put John on a Zalkonian Vessel without him disintegrating to discard pile dust. Two reusable abilities, on one character. Not too crappy. I guess that guy should rather see some play, with or without his enhancer card.


Favorite combo(s):
Ratings for :                   JOHN DOE      TRANSFIGURATION

Wesley's rating:                8.5           7.0
Allen's rating:                 9.0           6.5
Cole's rating:                  8.0           6.5
Data's rating:                  8.5           8.0
Drew's rating:                  7.8           5.7
Hal's rating:                   8.1           5.0
Jack's rating:                  6.5           7.0
Mot's rating:                   6.0           7.5
Nanite's rating:                9.0           7.0
Nouwa's rating:                 3.0           3.0
Picarde's rating:               7.5           7.0
Q's rating:                     6.5           6.0
Ranger's rating:                7.1           8.0
Rothspar's rating:              5.0           6.0
Tania's rating:                 8.0           8.0
Tony's rating:                  7.5          10.0
----------------------          
AVERAGE RATING:                 7.3           6.8

Attn raters: I ran out of ratinx, please do rate the two QC doorways! (Waitlist occupants can use this opportunity to do a two issue guest performance...)


PS: Did anyone expect this "cliffhanger" episode? Or did anyone guess where part 2 would be headed? Comments to my email address...

PPS: Those of you who participate in the #300 contest, the file URLs are now http://www.worldonline.nl/~ldp/XXXX.JPG Sorry for the technical error! [Ed: Due to copyright reasons the files are no longer available.]

Please direct all email concerning card of the day to: crusher@kiss.de

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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"