Wesley's STCCG card of the day #286


Hi, folks,

now that it's out - not physically but at least with the official images - we could as well start talking about it. It, that's of course QC. Now, with a new expansion, there's always the question, where do I start?

Definitely not with the continuum cards, these, while at the heart of QC, are so complex that I'd rather wait for the first rulings in order not to say anything wrong here. Maybe a card from a Wesley episode would fit better ?

Like this:

NICK LOCARNO

Personnel, Non-aligned, rare QC.
Integrity 7
Cunning 8
Strength 7
CIVILIAN, Navigation x2, Computer Skill, Leadership, Youth, Transporter Skill, Command Star (*), Does not work with Federation Affiliation.
Something like a Wesley for non-Federation players. You'll get the high attributes (though I don't understand the 7 Integrity - after all his coverup was not really loyal to Starfleet and after having been forced to change sides I'm not expecting much more in this corner) plus five skills. And three of them are even the same as good old Wes': Navigation, Youth and Computer Skill.

But then, he loses Wes' best two skills: ENGINEER and Astrophysics. These two that made Wesley such an important addition to any space mission deck are replaced by Leadership and Transporter Skill, giving the entire character a completely new direction.

No longer is he primarily a space mission solver or a good addition to any team that is bound to solve lots of Dilemmas, instead he becomes a high-powered support character. With a CIVILIAN classification and a Command Star for Naiskos decks, the double Navigation for anything that has to fear FGC-47 spans or Null Space and Transporter Skill to help beam people that would otherwise not as easily reach their destination when some of the anti-beaming events are in play, Nick is a character to remain aboard the ship while others take the brunt of the danger.

Longtime COTD fans will know that I was until now not very fond of pure support characters as they often only seem to fill a particular hole in the protection structure of your crew complement and are nearly useless for anything else. But QC has several good supporters and protectors with a wide range of defensive abilities and Nick is not at all the least of them. Saving valuable Kevins when beaming inhibitors disrupt your game is just one use, and the widespread skill range will offer something constructive towards pretty every mission combination thus creating a supporter even useful besides his basic protective function.

And finally, a good CIVILIAN. No more wasted characters in a Naiskos deck. Plus, nicely balanced in the way that you can't use him if you play the already well-protected Federation affiliation.

(BTW: Fun thing - the only ever CIVILIAN to wear a Starfleet Uniform in the picture! Of course he was never seen in any other clothing, so they had no choice ;-) )


Favorite combo(s):
Ratings for : NICK LOCARNO

Wesley's rating:                8.0
Data's rating:                  8.0
Jack's rating:                  7.4
Nanite's rating:                8.0
Nouwa's rating:                 8.5
Picarde's rating:               7.5
Q's rating:                     7.5
Rothspar's rating:		6.5
Tania's rating:                 7.5
Tony's rating:                  9.9
----------------------          
AVERAGE RATING:                 7.9

Those raters who didn't send their ratinx yet: Please do so or send me a quick sign-off message. I have several persons on the waiting list who would like to come aboard when there's again room so please help me out, okay?


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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"