Wesley's STCCG card of the day #258
Hi, folks,
you know that certain Captain? He who tries to make it into the Internet
Expansion by delivering so many ideas that one just has to make it?
Well, in this case he was successful (though out of medal range):
Internet Expansion II
place #4 (41 pts)
Author: Capt. Stasis
BOARDING PARTY
Interrupt, uncommon
Plays during ship-to-ship combat. If opponent's ship is damaged, beam
away team aboard, and engage in away team combat with crew. Ship and
remaining equipment become Neutral when captured, if ENGINEER present.
"During ship combat, boarding parties attack the ship's crew, trying to
take the ship from within."
Finally a way to gain something from ship battles other than just blowing
up opposing hardware and wetware. Without this card, battle decks were
more or less limited to the Armada approach with several Klingon K'Vort
class ships delivering cumulative damage. Now a different approach, with
a larger ship and substantial crew also is possible, thereby also
multiplying your attack capabilities as you can use the ship as your own
as soon as you successfully capture it. The ENGINEER requirement is not
really a harsh one (though correct from story perspectives - think what
Kirk & Co could have done with the Bounty in ST 3 / 4 had it not been for
Scotty), so you should usually be able to fly the ship, and even if not,
you at least prevented your opponent from Paloring (or Res-Q'ing) it.
The disadvantage of this combat style is that you need several turns
before you are finally able to capture the ship and the opposing
personnel still get chances to act while you initiate a battle turn after
turn (they're only stopped on your turn, so they can do something during
their turn - like flying back to the outpost or getting some help. They
might even beam off the ship at the nearest convenient planet location or
start an auto-destruct sequence, so there is a significant risk involved
in doing battle this way.
Taking into account that you can arrive at a very similar result using
Rogue Borg and Lore Returns doesn't help the power of this strategy, but
on the other hand, your crewmembers are usable for more things than
Rogue Borg are.
In the end, this card is a nice, though sometimes merely cosmetic,
addition to battle strategies, unless you can find a way (or an opponent)
that helps you overcome the risks. Honor Challenges and Phaser Burns help
getting the battle done much faster (important around here), and of
course the cutest play is to turn tides on a Klingon ship battler, whose
poorly manned K'Vorts can be taken in one turn and then turned on
himself. After all, any card that helps battle to be a more viable
strategy is highly welcome (though not Trek spirit, this game can use
more diversified strategies...)
Favorite combo(s):
- Boarding Party + Phaser Burns (+ maybe Honor Challenge). Rather fast.
Ratings for : BOARDING PARTY
Wesley's rating: 5.2
Cole's rating: 7.0
Data's rating: 7.8
Gowron's rating: 4.2
Hal's rating: 8.0
Nouwa's rating: 6.0
Q's rating: 6.0
Ranger's rating: 9.5
Tania's rating: 9.1
Tony's rating: 3.0
Ray's rating: 1.0
Nanite's rating: 5.1
Wa'QaH's rating: 9.2
----------------------
AVERAGE RATING: 6.2
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crusher@kiss.de
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With all back issues from #1 up to today !
LLAP,
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"