Wesley's STCCG card of the day #254


Hi, folks,

I just recently had a thread about MAGIC spoilers being put into STCCG. And then I got this cute little fo... er card:

The Internet Expansion II

3rd place, 42 points
Author: Gul Madred

MANHEIM TIME LOOP

Interrupt, rare
Plays immediately following another interrupt. Treat Manheim time loop as an exact copy of this interrupt, coming from your hand.
"In 2364, Dr. Paul Manheim did experiments with non-linear time which caused small time loops to occur. Things were repeated, causing confusion and bafflement."
Fork. Nothing else. You wait until an Interrupt is played (or you want to play one yourself) and fire this card to either pay back in equal currency or just pile injury upon insult (depends on who did the first move).

Now the decision is what to copy. Probably the best target is any Kevin Uxbridge. You will nearly always find an events you'd rather not see and if you don't hold a Kevin yourself, just make use of your opponent's Kevin. But be careful if you also hold a Q2! Once you played the Time Loop there is no more way back to nullifying that Kevin. So only do this if you hate your opponent's event more than you like yours. And Kevin Uxbridge is such a staple that it's always worthwhile putting in a few Time Loops instead of more Kevins, after all, they are nearly as good as the real thing in event-killing and they are just that much more flexible. Just make sure you have at least one (preferably two) Kevins of your own, just in case...

Two cards you should not copy are Amanda Rogers or Q2. What would you want to target these at? A copied Amanda can only target Amanda (illegal) and the same goes for Q2. So nothing to be gained here.

Other nifty ones:
- Temporal rift (opponent's). After all, why leave his ship ready for action if your's isn't ?
- Brain Drain. How often do you wish you had two to disable both Whateverists your opponent needs one of to pass that Dilemma.
- Rogue Borg or Crosis. After all, if you have 3 RB in your deck, why use 8? The Time loops are again much more versatile.
- Transwarp Conduit. Range x4? Uh, gets me nearly anywhere at much better versatility than Wormholes.
- Palor Toff. Nuff said.
- Phaser Burns. Away-team sweeper. Makes battle really attractive.
- Any kind of scan. Gives you information about which one is better, not only how bad the one is.
- Jaglom Shrek. Gotcha. This does nothing sensible ;-)

In the end, this card just spells one word: versatility. And versatility means being able to better adapt to your opponent's strategy. You know that bad one you are just gonna win against ;-)


Favorite combo(s):

- None, really. There is just too much flexibility in this card to choose one.


Ratings for : MANHEIM TIME LOOP

Wesley's rating:                9.0
Cole's rating:                  8.0
Data's rating:                  9.21
Gowron's rating:                8.5
Hal's rating:                   8.5
Nouwa's rating:                 8.0
Q's rating:                     4.0
Ranger's rating:                7.6
Tania's rating:                 7.5
Tony's rating:                  5.5
Ray's rating:                   7.0
Nanite's rating:		7.0
Wa'QaH's rating:		9.0 (anyone know how to pronounce that?)
----------------------          
AVERAGE RATING:                 7.6

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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"