Wesley's STCCG card of the day #250


Hi, folks,

now we've done it... 250 issues of the STCCG COTD. This really is a very long time, and for those who are newer to this series, I'll also compile a history of COTD with some of the best quotes, etc. Maybe I'll even get it out today...

And for this special event, I'll break my tradition of presenting player cards in inverse order of power, but start with the second place, because the card is as special as the day...

Internet Expansion II - 2nd place

Author: Tom
Score: 43 points (not comparable to IE1 scores)

DRAW, SHERIFF!

Dilemma, Planet, uncommon
Stand 6-8 paces apart with target opponent. Both players place a discarded card in top of pants (or skirt). On a simultaneous count to 3, draw card and throw at opponent. Hitter scores 5 points, person hit loses 5 points. Repeat until at least one hit scored.
"Worf, Alexander and Troi were trapped in an American Old West holodeck fantasy in which all the other characters were holos of Data in various garb. Sheriff Worf had a shootout with the villain."
(Tony, sorry for the slight rewording but this shorter version might just fit on a card, yours was a little too long)

After the rather bland Royale Casino: Blackjack, here is a sidegame that actually will cause a lot of fun and laughter. The net effect of it even is the same as in the Royale Casino (+5 and -5 points), but the way to arrive there is much more fun.

The most effective way to use this card is to seed it and trigger it yourself. Put it at your outpost mission as the last Dilemma and redshirt it after playing some Interrupt card (doesn't really matter which, but it must be discarded). Your opponent will find himself in a shootout with an unloaded gun. Guess who'll win...

The next really creative application of "Draw, Sheriff" only applies to really crowded CCG conventions, or, even better, outdoor events. In the optimal case your opponent just had to discard a valuable black border rare as his first drop. Picard will do, though the Future Enterprise causes even more fun. And don't forget, only pick opponents who are careless enough to play without sleeves. Stand in the Mud, preferably with a white-border K'Tesh in your pants and watch your opponent squirm. I'll guess he'll opt to "shoot" his own foot.

Still more uses? Cracking a good(!) joke is always an effective game tactic, but right on "Three", this might also mislead a throw. Just remember that this kind of plays might lead to the next thing flying your way and that this second thing might be somewhat heavier ;-)

And last not least, the effectiveness of this particular card depends very much on your choice of opponent. That 250-point guy over there might be the better STCCG player, but your "Draw, Sheriff" will work better against him than against the 8-year-old girl who just picked up her first starter.

And like the Chaos Orb, the final benefit will be that we will have players who, before every tournament, practice card-throwing for hours instead of tuning their decks. Not bad, that much easier for me to win ;-)


Favorite combo(s):

- Draw, Sheriff + Opponent's really valuable card + my totally useless common.


Ratings for : DRAW, SHERIFF!

Wesley's rating:                SQRT(3(X-Y) + 2(A-B) + Pi) (*)
Cole's rating:                  6.0 
Data's rating:                  5.0
Gowron's rating:                5.8
Hal's rating:                  10.0
Nouwa's rating:                 1.0
Q's rating:                     6.5
Ranger's rating:                9.8
Tania's rating:                 3.0
Tony's rating:                 10.0
Ray's rating:                   5.5
----------------------          
AVERAGE RATING:                 6.56

(*) Of course X is opponent's hand cards, Y is my hand cards, A is total number of Federation icons in play and B is total number of Klingon icons in play. (A New) Hope you got that ;-)


Please direct all email concerning card of the day to: crusher@kiss.de

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http://www.worldonline.nl/~ldp/COTD.html
(for best indexing - all cards crosslinked)

http://wizlink.iserver.com/conner/stccg/COTD.html (great Graphics, plus the strategy webboard)

With all back issues from #1 up to today !


LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"