Wesley's STCCG card of the day #242


Hi, folks,

Those of you who play Magic probably know what Laces are - rare, useless Interrupts. Rare, useless Interrupts?

ALIEN GROUPIE

Interrupt, rare.
Plays on an Away Team which has just completed a planet mission. Female groupie delays beam up of one male (random selection) for one full turn.
"Lanel, a Malcorian Nurse, agreed to help Commander William T. Riker, but only if he would..."
Yeah, the most interesting thing about this card is the '...' Because male STCCG'ers might actually be able to use this card to propose doing '...' to a female or vice versa.

In game aspects, however, this card su-, sorry bites. (Some Decipher guys want to put a few of these articles on their webpages and they do not like it if their cards su..., thus they do now bite. But it means the same thing ;-) )

The thing that makes it utterly useless is the random selection factor. If I could choose somebody to stay behind, there might be a few applications actually worth their money, but if I need a combo to do anything constructive,it should better be great. This one isn't.

And then the time at which I can play it. Only after my opponent has just scored big points. As if I would want this to happen. Natch. I'd rather get rid of the guys before the mission attempt. Like with Brain Drain. This disables a single crewmember much more effectively and I get to choose which one I want to affect and it's uncommon.

What? You desperately want to strand a crewmember because you want to attack on the next turn? Play Barclay's Transporter Phobia. Much more permanent in nature, usable also at other times than after a completed mission, uncommon, ... You get the picture.

Now let's assume you actually use the card (2% probability), your opponent solved a mission (total probability 1.2%), you actually have the card in hand (total: 0.5%), the mission did not put your opponent over 100 points (0.3%), you affected a male that you really want to hurt (0.2%), your opponent does not use Amanda (0.19999999%) and you do have other cards ready to make use of the situation (0.05%), what could you do?

- Attack. This stops your away team and your opponent gets a chance to retaliate. And probably wins as your away team can't be that strong when you couldn't attack without the Groupie.
- Jamaharon. Send him off doing yet more '...'. Too bad you don't regularly play with Risa Shore leave, do you?
- Leave him there for a turn. Maybe your opponent actually waits that turn to retrieve the guy. Maybe.

That's it. Great, eh?


Favorite combo(s):

- Really ?


Ratings for : ALIEN GROUPIE

Wesley's rating:                1.00000000000000006
Cole's rating:                  2.0
Conner's rating:                4.0
Data's rating:                  2.0
Q's rating:                     0.0
Ranger's rating:                4.3
Tania's rating:                 3.0
Tony's rating:                  2.0
Jack's rating:                  5.5
Nanite's rating:                7.0 (What did I create there - HELP!)
Ray's rating:                   7.2
----------------------          
AVERAGE RATING:                 3.45454... ('...' ??? Gee, is there a
                                            pattern to this ???)

Please direct all email concerning card of the day to: crusher@kiss.de

Visit the Web Pages!

http://www.worldonline.nl/~ldp/COTD.html
(for best indexing - all cards crosslinked)

http://wizlink.iserver.com/conner/stccg/COTD.html (great Graphics, plus the strategy webboard)

With all back issues from #1 up to today !


LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"