Wesley's STCCG card of the day #229


Hi, folks,

there are some people who would just like to do something nasty to me. Hey, I cannot understand that. Isn't it that I am the neato little genius everyone loves? Not? Well, in this case, you can as well

SEIZE WESLEY

Interrupt, rare AU.
Plays on opponent's ship under influence of Ktarian Game Dilemma. All remaining personnel are disabled. If Wesley Crusher aboard, he is made your captive.
"Influenced by the Ktarian Game, the crew of the U.S.S. Enterprise chased and captured the last unaffected human crew member... Wesley Crusher."
I know, nobody wants this card for playing. Just some serious Wesley- Bashing, eh? At least if I can judge from some raters' comments:
"I'm all for anyone beating up that kid,..."
"We at [censored] love this card."
"[a card suggestion] 'Wesley gets shot by a Photon Torpedo'. Who cares if it never happened?"

Yeah, from that I should just quit this COTD thing. Ya know, you do 200+ articles in the hope of finally shedding a little better a light on a certain name and then you get stuff like this ;-)
Don't worry, I'll stick around in the (futile) hope the next 200 ones will make you think better...

Okay, enough. Let's for the moment assume somebody really plays this card. He will obviously also need a Ktarian game somewhere. This dependence on another rare (which one rater criticized) is not bad in itself - just think Tox Uthat + Supernova. The trouble with this card is that the probability of getting it to work is much too low for the effect. CUNNING > 30 is not that impossible to have on a ship, so you are not only stuck with an ineffective Dilemma but also an unusable interrupt. And the only thing you get off it is that the workings of the Dilemma are a little faster.

And it could have been such a good card is the timimg rules were a little different... If curing the Ktarian game were a separate action, you'd have a cute li'l time window in which to play Seize Wesley and disable all crew before the requirements could even be checked. Would be a little worse than a Temporal Rift as it would remove the crew until you can bring some reinforcements, but then, a two-card combo of which one is a Dilemma should really have some punch to be worthwhile. Of course, this would also fit the show, as there was a lot of CUNNING on that Enterprise and it still was affected. Guess for the fate of the Federation had it not been for a certain W. Crusher...

As it stands, a slight improvement on a not-so-great Dilemma. Not usually worth wasting a card slot for.


Favorite combo(s):

- Guess what. Yeah, quite obvious, isn't it ?


Ratings for : SEIZE WESLEY

Wesley's rating:                2.5
Cole's rating:                  6.6
Data's rating:                  8.0(Watch for the bomb in your mail ;-) )
Jack's rating:                  3.5
John's rating:                  7.0(You, too, though a little smaller)
Q's rating:                     5.0
Ray's rating:                   7.0(Yet another traitor ;-) )
Richard's rating:               6.0
Tony's rating:                  4.0
----------------------          
AVERAGE RATING:                 5.5

Please direct all email concerning card of the day to: crusher@kiss.de

Visit the Web Pages!

http://www.worldonline.nl/~ldp/COTD.html
(for best indexing - all cards crosslinked)

http://wizlink.iserver.com/conner/stccg/COTD.html (great Graphics, plus the strategy webboard)

With all back issues from #1 up to today !


LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"