Wesley's STCCG card of the day #217


Hi, folks,

here's a card most Federation players waited for since the initial release:

WARTIME CONDITIONS

Event, rare AU.
Plays on table only if a Federation ship is attacked by another ship. While in play, the Federation may battle the attacking ship's affiliation at will. AU Icon.
"In an alternate timeline caused by the events of Narendra III, the Federation entered into war against the Klingon Empire. 40 billion lives were lost."
So we now get a card that allows the Federation to attack. With a twist, as you can never be the first to strike. But at least you get to do something. Now let's break this down depending on which affiliation you are playing against:

Klingon: Against the standard Klingon Armada deck, you won't have much fun with this card. Once the big bunch of K'Vort class ships attacks you, you will probably not much longer have any ships or outposts you could use to conduct any kind of battle as these decks, once they do get rolling, usually only leave you one or two turns before you are so radically eliminated you do not need any more cards whatsoever.

Against a Klingon mission deck with some sidetrip attacks against small ships you might just get away with the threat value. Once you used it your opponent will be a little more careful as he cannot afford to lose many turns in battle before you outscore him.

Romulan: Most Romulan decks' ship complement consists of a few large ships and almost nothing else. You get a decent chance to do some damage once you've been attacked (which a Romulan player might often do even if no damage is done as many Romulan decks are stalling decks.) Once you can play the Wartime Conditions, it's about as with the Klingon mission deck though you might have more trouble finding a vulnerable ship.

Federation: Not as impossible as it seems as you can use Incoming Message: Attack Authorization to make a small ship attack your Enterprise (and be blown to bits in the process) and you can then go around making attacks whenever you see fit. As your opponent probably plays the same ship classes a few Weapon/Shield enhancers and Captain's Logs will also prove effective. The catch though is that it relies on your opponent having Treachery, which will not be the case in most Bridge crew decks. (My current deck has Treachery only from Etana Jol and it is a theme deck with her included for thematic reasons, not for play reasons). So against serious Fed decks this strategy will be ineffective, but if it hits you're in great shape.

Primarily non-aligned: In this case, you have lost. You cannot strike back as non-aligned does not count as an affiliation. Which is of course the best defense against Wartime Conditions: Attacking with non-aligned ships. This just nullifies the card.

Result: Not bad if you get to use it, but then it will just too often sit in your hand and be completely unplayable.


Favorite combo(s):

- Wartime Conditions + Incoming Message: Attack Authorization. Can you say Maquis?


Ratings for : WARTIME CONDITIONS

Wesley's rating:                3.0
Cole's rating:                  8.0
Conner's rating:                6.5
Data's rating:                  6.8
Hal's rating:                   5.5
Heather's rating:               9.0
Jack's rating:                  8.8
John's rating:                  6.0
Q's rating:                     6.5
Ranger's rating:                6.5
Ray's rating:                   5.1
----------------------          
AVERAGE RATING:                 6.5

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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"