Wesley's STCCG card of the day #205


Hi, folks,

it seems I goofed up the numbering yesterday and made it #206. So I still owe you a #205, right? Let's fix that... (Or didn't I goof and somebody played a Devidian Door on that article ? ;-) )

Star Trek: Collectible Card Game
The Internet Expansion

Rank # 4, 700 points, Author: Ryan (1durhary@uvsc.edu)

MINUET

Interrupt, uncommon.
Discard all Bynar cards in play OR put anyone with the last name Riker in stasis for three turns OR Nullifies Hologram Ruse OR for the next two turns, treat all holograms as if they were real people.
"Minuet was a holographic recreation of a woman meant to keep Cmdr. Riker occupied while the Bynars hijacked the U.S.S. Enterprise. Cmdr. Riker thought she was amazingly real."
I've never ever seen so many ORs on just one card :-) And you know I like ORs, because they make a card interesting (the more uses it has the more I can say about it).

So let's start this one at the top:

1) Discard all Bynar cards. Currently only Bynar Weapon Enhancements, but there might one day be more. And even now, getting rid of all Bynars in a Klingon attack deck at once is not a use of a card that can be ignored. But this would be a more than limited use as it only counters one quite specialized card. So let's see what we have next.

2) Disable any Riker for three turns. Or, in combination with Dead in Bed, kill any Riker for the rest of the game. Hmm. The first one was anti-Klingon, now we have an anti-Federation use. Complements nicely, if my opponent is not playing the one, then maybe the other. Too bad it's just Riker, I'd rather see Data or Picard (or Wesley) disabled, but it would not fit the theme of this card...

3) Nullify Hologram Ruse. A Dilemma that is not too hard to get by if you're Fed, but you might have some problem as a Klingon (low Cunning) or Romulan (low Integrity) player. As a bonus use for a card, this is acceptable, especially if you actually wanted to use it for one of the first two and found your opponent is playing Romulan. And again, nice theme fit (Future Imperfect!)

4) The thing with the Holos as real people. I love it. In a mixed Space/Planet deck, solve the space missions with your Holos as Holos (unkillable), then to do the planets, solidify them a bit and beam down. Saves you the Holo-Projectors. Or, if your opponent always uses Holos as reusable redshirts, throw a Minuet his way and he'll be in some problems concerning the reuse of his expendables. And remember, this is an Interrupt, so you can play it just after your opponent has beamed down for maximum effect.

Four uses, of which one is really good (4) , two are fair (1/3) and the final is pretty crappy (2) But a very flexible, thematically nicely created and fun card. And I'll finish this article with a little quote from Q: "Interesting ideas..."[the quote went on, but you have no clearance to know the rest (draw your own conclusions)]


Favorite combo(s):
Ratings for : MINUET

Wesley's rating:                6.0
Cole's rating:                  7.7
Conner's rating:                7.0
Heather's rating:               7.0
Jack's rating:                  7.6
John's rating:                  7.0
Leto's rating:                  6.7
Q's rating:                     7.5
Ray's rating:                   6.5
Tony's rating:                  7.0
----------------------
AVERAGE RATING:                 7.00

Happy Easter, see you all again on Monday...

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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"