Wesley's STCCG card of the day #182


Hi, folks,

there still is one category of cards that this series NEVER touched. After 181 episodes, still there is not a single equipment! (And back when #50 was current, I ran a survey and the majority voted for LESS equipment reviews!!! How?) Anyway, in spite of that, I'll change my policy and do a flick on:

ECHO PAPA 607 KILLER DRONE

Equipment, rare AU.
Use during Away Team or Rogue Borg battles. First time used in battle, STRENGTH=10. Next time used in a separate battle, STRENGTH=20, etc.
"A deadly hovering anti-personnel device with the ability to fire phasers and to anticipate and adapt to its target's defenses. Created by the Arsenal of Freedom on Minos."
A fair addition to a Klingon battle deck or a Rogue Borg deck.

The first one is quite straightforward: Carry it with you. Start as many battles as possible. Hmm. Can't we optimize on this? (Well, we can, otherwise I wouldn't ask such a stupid question :-) )

The drone grows with separate battles and you're probably not going to lose a battle with 40 STRENGTH, okay? So bring a big crew to a planet. Beam down the drone and 30 STRENGTH. Attack. Kill opposing crewman. Beam down 20 STRENGTH. Add drone (new team - new battle!) Kill opposing crewman. Beam down one Klingon Officer (your opponent has lost some STRENGTH). Pass drone. Attack. Kill oppo- this is getting boring. You have another Klingon waiting? Beam down, attack, kill. You get it. Eliminate 4 instead of 1 in one turn and get your drone up to 50. Then pass it to a lone Officer with Strength=3 and start wreaking havoc. (Yes, equipment cannot get stopped!)

The Rogue Borg deck is a little more complicated: If you get Crosis and a few Borg on the first turns, you need not worry. But what if you have very few Borg in your starting hand or your opponent sits merrily on his outpost solving a planet mission from there and then using Iconian Gateway to transport so you cannot use your RB at all? Easy - play them on yourself! Man a Pi or Scout ship with one Romulan. Any OFFICER. Hand him a Drone. Play a RB on your own ship. Battle. Play next RB. Battle. Repeat until satisfied. Beam down crewman plus 60-Strength Echo Papa at opponent's outpost. Grin. Solve a mission. Win.

BTW: You'd need ten RB (or five including a Crosis) to get a better net effect using them directly on your opponent than using them on the Drone.


Favorite combo(s):
Ratings for : ECHO PAPA 607 KILLER DRONE

Wesley's rating:                4.5 (battle decks are just too rare)
Cole's rating:               	2.0
Conner's rating:		5.5
Hal's rating:			5.5
Heather's rating:		9.5
Jack's rating:               	6.5
John's rating:			6.0
Lore's rating:		       10.0	
Movar's rating:			6.0 (he compared it to Fungusaur+Tim for Magic-ians)
Ray's rating:			8.0
Serge's rating:			8.0
Tony's rating:			4.0
----------------------
AVERAGE RATING:                 6.3

PS: Solution to 300 point turn coming Saturday. Please send your best tries now even if below 300. So far nobody has solved it, but it IS nasty ... :-} (VERY EVIL GRIN)

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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"