something is still missing in STCCG: A mission you can play on a ship as an interrupt. Thus, here comes:
1) Play it on one of your own ships. Either a big one, laden with VIP's in hope of making 60, 70 or even more points at one location (but you'd better make sure you have lots of shields and weapons in order not to be delayed by lots of battles), or just a small Runabout / Scout steered by a single expendable VIP in order to get a quick 30 points and a good distraction. For this purpose, Wormholes, WNOHGB, Transwarp Conduits and similar stuff come in very handy.
2) As an annoyance for an opponent. Especially if used in conjunction with an Incoming Message. Play the VIP Transport, wait until the opponent is almost there, fire the I.M. Opponent has to return to the outpost then go all the way to the farthest planet again with a ship he'd rather use to solve missions. In the meantime: just collect your 100 points.
Rating : 8.0
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"